AoeStats
← sauceBoyz'

QS Arena

503695561Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 45m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
992
+8
🇩🇪 Burmese · Germany
792
+24
vs
🇦🇷 Italians · Argentina
812
-12
🇧🇷 Khmer · Brazil
778
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,096 9:18 15:14 28:55 ⛏ Fast Castle
33 1,505 8:03 13:30 35:02 ⛏ Fast Castle
19 879 7:28 16:45 31:54 ⛏ Fast Castle
14 653 7:30 19:47 33:08 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,950 14,890 10,530 2,550 63,920 71,211
21,095 19,855 9,970 2,220 53,140 57,299
15,585 17,610 12,940 2,985 49,120 54,016
19,690 13,185 8,990 2,700 44,565 51,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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