AoeStats
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Yucatan

503695321Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
971
+14
🇨🇳 Persians · China
917
+16
🇪🇸 Ethiopians · Spain
913
+16
🇪🇸 Spanish · Spain
894
+17
🇧🇷 Burgundians · Brazil
1009
-20
🇸🇰 Lithuanians · Slovakia
963
-18
🇬🇦 Persians · Gabon
868
-13
🇦🇷 Berbers · Argentina
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,044 10:48 17:15 37:31 ⛏ Fast Castle
30 1,575 10:56 19:12 41:12 ⚔ Archer Rush
28 1,470 11:36 24:36 41:35 ⛏ Fast Castle
23 1,176 11:44 16:39 36:02 ⛏ Fast Castle
22 1,126 13:37 18:40 37:28 ⛏ Fast Castle
19 960 12:04 17:45 34:11 ⛏ Fast Castle
16 837 10:20 14:11 31:20 ⛏ Fast Castle
16 832 11:13 16:57 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,420 17,180 23,795 2,900 76,295 95,064
28,045 14,889 15,995 2,600 61,529 66,419
22,730 20,301 14,860 3,635 61,526 77,204
22,990 20,325 10,610 3,860 57,785 72,674
23,845 15,290 15,645 2,980 57,760 60,242
15,085 14,267 14,255 2,455 46,062 53,612
20,640 11,215 11,720 1,090 44,665 57,018
16,535 14,702 6,360 1,470 39,067 42,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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