AoeStats
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Nomad

503695283Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 40m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1157
+13
🇨🇴 Persians · Colombia
1153
+14
🇵🇪 Georgians · Peru
1029
+19
🇹🇷 Japanese · Türkiye
1111
-16
🇩🇪 Koreans · Germany
1094
-15
🇧🇷 Saracens · Brazil
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,526 13:30 24:26 ⚔ Archer Rush
37 1,514 13:04 32:58 ⛏ Fish Boom
37 1,517 13:45 18:53 ⛏ Fish Boom FC
31 1,259 13:07 20:49 36:15 ⛏ Fish Boom FC
22 884 14:32 23:26 29:49 ⛏ Fish Boom into Fire Galleys FC
10 420 15:14 ⚔ Fish Boom into Towers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,515 10,854 6,255 3,280 37,904 44,219
9,825 15,335 6,050 2,250 33,460 39,448
10,095 11,149 6,685 1,055 28,984 31,049
8,280 8,005 3,890 1,800 21,975 24,196
4,525 6,190 690 415 11,820 11,977
3,525 4,855 325 575 9,280 10,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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