AoeStats
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Arabia

503694715Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 53m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
686
+15
🇵🇪 Jurchens · Peru
676
+15
🇩🇪 Teutons · Germany
693
-17
🇩🇪 Persians · Germany
616
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,538 9:10 23:25 43:14 ⚔ Scout Rush
22 1,194 12:22 26:15 ⚔ Scout Rush
21 1,122 11:09 24:07 44:06 ⚔ Archers into Skirms
14 760 10:46 24:42 46:05

Resources

Player Food Wood Gold Stone Spent Collected
17,440 12,770 11,135 2,700 44,045 61,668
11,885 9,705 5,145 3,055 29,790 33,507
9,810 6,645 2,380 3,175 22,010 23,272
7,665 6,761 1,990 2,070 18,486 22,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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