AoeStats
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Black Forest

503694049Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 70m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
735
+11
🇧🇷 Italians · Brazil
617
+16
🇺🇸 Vikings · United States
508
+21
🇨🇿 Franks · Czechia
636
-17
🇪🇸 Turks · Spain
624
-16
🇬🇧 Persians · United Kingdom
587
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 1,075 12:30 24:33 37:13 ⛏ Fast Castle
14 995 12:43 20:27 41:26 ⛏ Fast Castle
13 932 11:22 25:02 37:12 ⚔ Archers into Fish Boom
10 679 14:20 26:35 38:13 ⛏ Fish Boom FC
9 652 15:24 26:04 37:26 ⛏ Fast Castle
8 549 12:00 18:56 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,115 32,825 9,085 2,745 76,770 115,868
28,985 21,762 13,985 3,790 68,522 98,834
28,105 18,300 17,715 2,850 66,970 76,002
17,575 21,620 22,280 1,900 63,375 94,041
26,565 10,901 12,995 2,860 53,321 60,576
12,640 15,835 11,615 3,410 43,500 52,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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