AoeStats
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QS Arena

503693984Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 59m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
779
+15
🇬🇧 Saracens · United Kingdom
774
+15
🇨🇦 Portuguese · Canada
772
-16
🇨🇱 Franks · Chile
737
-26
Player eAPM Actions Feudal Castle Imperial Opening
39 2,343 8:37 16:26 32:03 ⚔ Archer Rush
22 1,329 8:41 12:19 28:41 ⛏ Fast Castle
16 935 8:26 16:36 ⚔ FC into Skirms
12 703 9:49 21:42 49:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,100 24,670 20,740 4,700 78,210 86,977
16,320 23,840 15,155 3,015 58,330 84,008
16,755 14,370 13,625 850 45,600 50,268
4,890 7,079 680 850 13,499 16,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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