AoeStats
← Shaka

Arabia

503693694Analyzed
1v1 RM · 9d ago on Sep 1, 2026· 52m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1018
+17
🇵🇱 Franks · Poland
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,065 8:26 19:45 43:09
16 845 9:29 19:23 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,045 12,816 7,470 850 52,181 61,794
16,770 8,626 6,760 2,900 35,056 34,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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