AoeStats
← GZ SIMAO

Nomad

503693608Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Goths · Norway
1134
+14
🇲🇽 Portuguese · Mexico
1079
+16
vs
🇪🇸 Dravidians · Spain
1120
-17
🇪🇸 Portuguese · Spain
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,854 14:08 24:48 38:56 ⚔ Fish Boom into Scouts
23 1,046 12:09 25:43 — ⚔ Fish Boom into Towers FC
23 1,040 15:08 23:59 34:38 ⚔ Fish Boom into Archers
22 1,015 13:28 26:09 44:34 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,710 13,445 8,263 3,000 38,418 38,979
11,155 9,840 4,815 3,785 29,595 35,401
12,475 9,195 4,545 3,375 29,590 30,052
11,305 8,881 3,365 2,450 26,001 28,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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