AoeStats
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QS Arena

503693577Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 39m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Slavs · Kazakhstan
680
+2
🇷🇺 Bohemians · Russia
680
+2
vs
🇬🇧 Franks · United Kingdom
234
-2
🇬🇧 Aztecs · United Kingdom
231
-2
Player eAPM Actions Feudal Castle Imperial Opening
23 910 7:30 17:57 32:07 ⛏ Fast Castle
21 818 8:08 13:56 35:49 ⛏ Fast Castle
11 424 10:34 21:11 — ⚔ Archer Rush
6 235 12:26 25:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,580 11,210 5,335 1,650 27,775 33,126
10,285 7,315 4,100 1,400 23,100 27,885
8,575 4,905 2,445 2,175 18,100 20,509
7,335 5,485 1,770 750 15,340 17,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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