AoeStats
← Jinjack

Coastal Forest

503693446Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 27m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
909
+17
🇩🇰 Huns · Denmark
899
+18
vs
🇪🇸 Chinese · Spain
1004
-20
🇪🇸 Sicilians · Spain
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 836 16:17 — —
29 803 10:13 25:30 — ⚔ Tower Rush
26 705 11:59 20:03 — ⚔ Fish Boom into Archers
15 417 10:19 20:58 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,800 7,315 1,710 80 13,905 17,128
5,545 5,000 950 850 12,345 14,309
4,935 2,622 560 1,665 9,782 10,473
4,845 2,815 525 525 8,710 9,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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