AoeStats
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503693261Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 37m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
869
+16
🇩🇪 Spanish · Germany
845
+17
🇪🇸 Cumans · Spain
889
-17
🇬🇧 Malians · United Kingdom
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 988 12:56 24:20 ⚔ Scout Rush
25 937 11:40 21:45 34:15 ⚔ Archer Rush
23 864 11:23 31:18 ⚔ M@A into Archers
17 628 10:33 19:12 33:54 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,450 5,563 3,860 1,745 21,618 24,960
7,900 6,685 4,105 2,175 20,865 24,827
7,000 6,915 3,850 2,145 19,910 22,271
5,755 6,425 2,925 300 15,405 18,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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