AoeStats
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Nomad

503692631Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 42m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
796
+16
🇩🇪 Huns · Germany
792
+16
vs
🇺🇸 Wu · United States
795
-16
🇵🇪 Khmer · Peru
793
-29
Player eAPM Actions Feudal Castle Imperial Opening
28 1,201 14:20 26:29 — ⚔ Fish Boom into M@A
19 809 16:17 26:33 39:39 ⛏ Fast Castle
16 691 14:09 20:28 — ⚔ Fish Boom into Scouts into Archers
14 614 17:59 29:19 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,225 4,299 3,700 990 19,214 23,135
9,000 6,835 2,270 300 18,405 21,075
7,090 6,635 1,260 1,175 16,160 16,550
6,575 5,318 2,240 435 14,568 16,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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