AoeStats
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Arabia

503692502Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1318
+13
🇨🇴 Burgundians · Colombia
1256
+16
vs
🇪🇸 Lithuanians · Spain
1252
-14
🇪🇸 Mongols · Spain
1251
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,939 8:25 20:28 44:00 ⚔ Scouts into Skirms
48 2,132 8:51 21:46 40:07 ⚔ Scouts into Archers
43 1,893 9:00 19:47 37:44 ⚔ FC into Archers
29 1,269 9:30 21:37 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,490 9,313 10,520 1,760 41,083 43,044
13,170 12,612 10,010 2,155 37,947 44,241
15,950 8,126 7,785 1,600 33,461 35,334
11,230 13,843 5,695 950 31,718 36,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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