AoeStats
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Arabia

503692223Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 22m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1073
+16
🇮🇹 Huns · Italy
1071
+16
🇬🇧 Mongols · United Kingdom
1058
+17
🇬🇧 Malay · United Kingdom
1128
-19
🇲🇽 Mongols · Mexico
1053
-15
🇺🇸 Malay · United States
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,053 12:15 16:40 ⛏ Fast Castle
44 967 9:52 ⚔ Scouts into Skirms into Archers
30 676 10:31 14:11 ⛏ Fast Castle
22 482 10:36
20 454 10:01 20:43 ⚔ M@A Rush
13 297 9:14

Resources

Player Food Wood Gold Stone Spent Collected
3,760 3,443 790 850 8,843 8,869
4,565 2,348 775 650 8,338 8,380
4,540 3,066 660 0 8,266 9,543
4,500 2,645 740 0 7,885 8,243
2,700 1,300 0 0 4,000 4,649
1,725 949 50 0 2,724 3,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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