AoeStats
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Arabia

503692183Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 82m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1064
+10
🇺🇾 Goths · Uruguay
1063
+10
🇺🇾 Spanish · Uruguay
1032
+11
🇪🇸 Hindustanis · Spain
986
+13
vs
🇫🇷 Magyars · France
982
-14
🇲🇽 Celts · Mexico
945
-36
🇫🇷 Ethiopians · France
927
-11
🇫🇷 Khitans · France
872
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 4,519 10:36 20:59 49:45 ⚔ Scout Rush
45 3,671 9:42 22:29 37:45 ⚔ Scout Rush
43 3,516 11:52 15:37 37:35 ⛏ Fast Castle
34 2,776 12:22 16:41 51:37 ⛏ Fast Castle
31 2,577 9:54 22:07 35:00 ⚔ Archer Rush
17 1,369 11:31 21:29 41:14 ⚔ M@A Rush
9 750 11:14 31:46 56:10
8 664 11:52 22:27 —

Resources

Player Food Wood Gold Stone Spent Collected
48,725 30,080 30,365 4,130 113,300 127,339
54,410 40,220 13,885 2,830 111,345 113,189
25,130 43,213 23,230 4,810 96,383 101,654
31,255 30,295 23,960 5,515 91,025 109,241
23,795 36,820 14,675 4,675 79,965 84,291
44,080 11,220 17,140 3,200 75,640 89,053
26,080 23,310 8,460 1,055 58,905 73,604
6,825 4,320 1,870 965 13,980 14,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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