AoeStats
← DandoriMasta

Arabia

503692122Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Shu · Ukraine
755
+16
🇺🇦 Magyars · Ukraine
750
+16
🇨🇦 Franks · Canada
760
-21
🇨🇦 Muisca · Canada
745
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 808 9:45 21:14 37:22 ⛏ Fast Castle
15 755 10:38 21:23 33:03 ⚔ FC into Archers
13 694 11:47 22:50 48:06 ⚔ Archer Rush
13 688 10:18 26:26 36:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,945 9,961 12,765 1,500 47,171 66,014
18,670 13,973 4,040 3,320 40,003 41,664
22,430 9,190 7,925 330 39,875 51,769
19,710 7,535 10,270 2,350 39,865 44,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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