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503691868Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 106m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
529
+12
🇪🇸 Chinese · Spain
481
+14
vs
🇩🇪 Mongols · Germany
449
-13
🇩🇪 Britons · Germany
431
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 2,332 13:13 25:23 38:03 ⛏ Fast Castle
18 1,904 12:29 28:02 47:48 ⛏ Fast Castle
17 1,785 12:58 32:49 47:08 ⛏ Fast Castle
13 1,384 16:22 29:07 38:22 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,000 50,195 48,440 2,800 128,435 138,502
25,780 29,285 17,230 2,900 75,195 76,973
16,150 27,920 20,100 5,355 69,525 77,040
17,255 26,320 19,110 4,740 67,425 85,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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