AoeStats
← Firebird1919

QS Arena

503691846Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
894
+12
🇹🇷 Khitans · Türkiye
847
+14
🇳🇿 Koreans · New Zealand
749
+18
🇹🇷 Huns · Türkiye
734
+19
🇺🇸 Celts · United States
823
-17
🇨🇱 Burgundians · Chile
820
-17
🇲🇽 Persians · Mexico
792
-15
🇨🇴 Spanish · Colombia
763
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,166 8:51 14:15 28:37 ⛏ Fast Castle
23 1,140 7:48 13:28 30:08 ⛏ Fast Castle
23 1,118 9:26 13:31 32:04 ⛏ Fast Castle
17 827 10:34 18:09 36:23 ⛏ Fast Castle
14 705 9:06 16:49 32:20 ⛏ Fast Castle
12 593 13:47 18:19 43:48 ⛏ Fast Castle
7 339 9:20 18:31 ⛏ Fast Castle
7 352 10:05 18:55 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,945 9,375 13,330 3,600 49,250 57,237
16,375 17,890 12,125 2,405 48,795 52,133
20,680 7,890 11,165 3,250 42,985 51,028
15,880 12,130 11,845 2,350 42,205 43,257
18,280 7,495 10,385 2,150 38,310 43,031
14,830 16,615 5,095 1,500 38,040 43,838
7,125 6,235 2,295 1,760 17,415 17,928
5,790 4,770 1,290 1,505 13,355 16,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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