AoeStats
← Like_2_win2

Coastal Forest

503691780Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 135m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Celts · Denmark
863
+18
🇩🇪 Tatars · Germany
824
+20
vs
🇩🇪 Franks · Germany
941
-20
🇩🇪 Britons · Germany
875
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 7,584 13:59 22:09 38:30 ⛏ Fish Boom FC
25 3,349 11:34 20:42 36:07 ⚔ Archers FC
20 2,656 11:40 19:29 32:03 ⛏ Fast Castle
15 2,094 14:48 21:30 41:25 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
107,545 66,726 58,345 7,660 240,276 263,392
49,235 67,398 40,320 4,685 161,638 174,568
57,210 60,692 26,975 5,135 150,012 163,711
41,655 54,010 36,385 5,010 137,060 158,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.