AoeStats
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Nomad

503691566Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 51m 7s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
724
+16
vs
🇵🇭 Cumans · Philippines
717
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,064 18:22 39:30 51:06 ⚔ Fish Boom into M@A into Skirms
19 972 14:16 36:21 50:46 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,415 9,935 4,285 855 27,490 33,066
10,310 7,622 3,595 2,190 23,717 27,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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