AoeStats
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Nomad

503691440Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 39m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1075
+14
🇨🇦 Japanese · Canada
1074
+14
🇨🇴 Mongols · Colombia
1042
+15
🇨🇱 Malay · Chile
1013
+17
🇩🇪 Japanese · Germany
1059
-16
🇧🇷 Huns · Brazil
1024
-15
🇪🇸 Celts · Spain
1022
-15
🇦🇹 Dravidians · Austria
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,447 14:48 19:26 ⛏ Fish Boom FC
22 848 16:59 23:45 ⛏ Fish Boom FC
22 850 14:10 25:02 37:35 ⚔ Fish Boom FC into Scouts
21 825 14:32 19:00 ⛏ Fish Boom FC
19 731 18:26 26:51 ⛏ Fish Boom FC
18 690 15:38 20:03 37:41 ⛏ Fish Boom FC
16 646 15:26 22:04 ⛏ Fish Boom FC
1 32

Resources

Player Food Wood Gold Stone Spent Collected
11,695 12,130 4,490 1,365 29,680 30,851
12,125 11,807 3,240 530 27,702 32,864
9,460 12,915 3,720 1,600 27,695 29,136
10,535 11,145 4,320 850 26,850 32,242
8,590 11,566 4,260 1,200 25,616 26,726
7,420 9,940 775 1,660 19,795 23,641
6,795 5,248 1,585 1,385 15,013 19,276
100 275 0 100 475 112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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