AoeStats
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Arabia

503691422Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 25m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1217
+15
🇪🇸 Berbers · Spain
1198
+15
🇦🇷 Franks · Argentina
1191
-15
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 797 9:45 20:39 ⚔ Archer Rush
27 671 9:09 19:48 ⛏ Fast Castle
26 661 9:26 19:34 ⚔ Archer Rush
21 539 9:03 20:58 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,500 4,930 1,540 375 12,345 13,356
5,960 3,103 2,075 455 11,593 12,154
4,910 4,904 1,345 200 11,359 12,579
4,570 3,822 1,760 0 10,152 11,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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