AoeStats
← El Decapitador

Coastal Forest

503691272Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1061
+16
🇦🇷 Franks · Argentina
1059
+16
🇦🇷 Romans · Argentina
1036
+17
🇨🇳 Franks · China
1083
-17
🇧🇷 Saracens · Brazil
1054
-16
🇧🇪 Britons · Belgium
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,287 10:35 18:27 33:01 ⛏ Fast Castle
30 1,157 11:55 19:04 32:04 ⛏ Fish Boom FC
24 912 10:26 23:05 ⚔ M@A Rush
23 902 11:29 18:53 30:29 ⛏ Fish Boom FC
18 709 11:39 16:09 ⛏ Fast Castle
11 410 11:45 15:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,250 17,099 5,155 2,340 32,844 34,241
10,410 6,760 4,830 1,700 23,700 25,979
10,570 7,635 4,020 955 23,180 28,937
8,430 10,663 2,530 950 22,573 24,970
9,265 7,340 3,915 1,410 21,930 25,447
5,545 3,837 690 2,050 12,122 12,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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