AoeStats
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QS Arena

503691233Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 61m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
685
+23
🇧🇷 Franks · Brazil
654
+14
vs
🇧🇬 Bohemians · Bulgaria
677
-16
🇨🇱 Japanese · Chile
531
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,642 9:20 16:14 28:37 ⛏ Fast Castle
14 860 8:02 17:50 33:52 ⚔ Scout Rush
14 884 10:38 22:57 41:06 ⚔ Archer Rush
12 721 9:41 22:17 50:28 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,695 20,865 19,355 6,250 82,165 101,689
23,325 23,250 13,625 3,105 63,305 64,779
22,405 15,210 13,230 4,555 55,400 78,050
16,915 16,355 5,020 850 39,140 57,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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