AoeStats
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Arabia

503691222Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1064
+14
🇹🇷 Inca · Türkiye
1030
+16
🇩🇪 Vikings · Germany
1070
-17
🇪🇸 Goths · Spain
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,470 10:13 21:40 ⚔ M@A FC
34 1,401 10:12 21:36 38:26 ⚔ Archer Rush
26 1,062 10:15 19:03 31:23 ⛏ Fast Castle
22 912 11:55 17:46 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,785 12,817 4,700 2,350 37,652 46,281
16,105 8,274 4,065 2,155 30,599 34,765
8,785 9,848 4,615 125 23,373 25,785
8,700 7,842 1,000 1,530 19,072 20,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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