AoeStats
← eduardo_19-97

QS Arena

503690966Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
902
+13
🇨🇱 Bohemians · Chile
867
+15
🇲🇽 Bohemians · Mexico
845
-14
🇹🇷 Vikings · Türkiye
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,110 8:42 12:35 28:10 ⛏ Fast Castle
21 963 9:55 15:33 35:00 ⛏ Fast Castle
15 677 8:38 16:07 31:29 ⚔ FC into Archers
14 647 8:21 11:38 26:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 33,965 13,785 2,150 68,055 86,486
28,915 21,250 10,960 3,650 64,775 82,749
22,450 23,105 15,930 2,950 64,435 71,194
15,405 21,935 10,455 3,300 51,095 58,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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