AoeStats
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Yucatan

503690951Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Britons · Ireland
1230
+14
🇮🇪 Persians · Ireland
1131
+19
🇺🇸 Magyars · United States
1219
-18
🇺🇸 Wei · United States
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,765 12:05 16:29 31:41 ⚔ FC into Archers
33 1,488 10:16 16:25 40:30 ⛏ Fast Castle
24 1,098 10:21 19:21 38:59 ⚔ Scout Rush
17 782 10:13 19:28 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,600 14,670 10,180 3,000 41,450 48,845
13,355 10,870 9,425 1,500 35,150 37,676
14,315 8,360 7,610 1,725 32,010 41,569
12,335 8,930 7,565 850 29,680 33,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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