AoeStats
← mysticexile

Black Forest

503690833Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 41m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
882
+14
🇨🇴 Khmer · Colombia
867
+15
🇪🇸 Japanese · Spain
809
+17
vs
🇩🇪 Teutons · Germany
841
-15
🇩🇪 Bohemians · Germany
840
-15
🇩🇪 Portuguese · Germany
839
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,319 16:03 23:33 — ⛏ Fast Castle
22 909 10:53 19:25 31:47 ⛏ Fast Castle
20 838 13:11 17:33 31:26 ⛏ Fish Boom FC
19 809 13:40 22:47 31:07 ◆ FC into Fast Imp
12 492 14:34 19:03 33:59 ⛏ Fast Castle
11 450 14:48 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,005 15,716 9,865 2,855 51,441 56,379
15,050 16,868 9,010 2,535 43,463 49,683
16,930 5,729 7,580 2,800 33,039 41,411
6,250 5,487 5,195 3,945 20,877 26,134
8,875 6,450 3,125 2,050 20,500 28,075
7,250 5,387 1,515 1,275 15,427 16,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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