AoeStats
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QS Arena

503690765Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 67m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
921
+15
🇹🇷 Goths · Türkiye
893
+17
🇹🇷 Italians · Türkiye
904
-16
🇹🇷 Khmer · Türkiye
904
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,762 7:55 13:29 32:48 ⛏ Fast Castle
35 2,388 9:39 13:13 31:50 ⛏ Fast Castle
26 1,786 11:35 20:22 49:14
19 1,266 8:30 16:44 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,285 37,485 14,385 3,550 100,705 120,583
48,795 28,795 12,370 775 90,735 100,182
15,950 25,435 24,045 3,485 68,915 108,300
24,530 25,060 12,525 1,630 63,745 65,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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