AoeStats
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QS Arena

503690553Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 63m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
964
+19
🇨🇱 Cumans · Chile
927
+20
🇹🇷 Goths · Türkiye
900
+21
vs
🇫🇷 Cumans · France
1059
-22
🇫🇷 Magyars · France
1050
-21
🇫🇷 Britons · France
959
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,530 8:21 17:12 32:52 ⛏ Fast Castle
27 1,708 7:21 20:13 — ⚔ Scout Rush
22 1,425 7:43 21:43 28:44 ⛏ Fast Imperial
17 1,104 8:22 23:49 55:54 ⚔ Archer Rush
13 801 10:42 — — ⚔ Archer Rush
13 860 9:43 15:23 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,580 16,115 14,820 1,700 67,215 85,197
20,955 19,785 16,710 1,500 58,950 60,312
25,880 11,080 17,730 2,250 56,940 61,218
14,685 25,080 15,895 1,080 56,740 66,005
18,855 12,080 6,450 2,130 39,515 42,386
3,080 3,445 870 350 7,745 7,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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