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Arabia

503690288Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 58m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1296
+16
🇦🇷 Gurjaras · Argentina
1291
+16
🇦🇺 Japanese · Australia
1286
+16
🇦🇹 Huns · Austria
1285
+17
🇫🇷 Vikings · France
1391
-21
🇫🇷 Ethiopians · France
1346
-19
🇫🇷 Goths · France
1251
-14
🇫🇷 Persians · France
1199
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 3,214 10:35 24:49 54:00 ⚔ Scout Rush
47 2,731 8:46 23:51 38:21 ⚔ Archer Rush
37 2,127 9:13 28:13 52:12 ⚔ Scouts into Skirms
36 2,087 10:07 22:22 42:11 ⚔ Scout Rush
32 1,858 10:07 23:24 ⚔ Scout Rush
27 1,592 9:13 29:41 ⚔ Archer Rush
23 1,353 12:45 26:42 ⚔ Drush
19 1,105 9:13 27:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,895 12,145 16,710 850 68,600 70,498
29,465 12,899 12,215 965 55,544 66,302
15,540 20,768 13,210 3,565 53,083 56,136
14,385 15,750 15,800 1,015 46,950 50,758
18,850 13,667 8,270 1,765 42,552 43,380
21,155 12,719 4,020 750 38,644 38,625
15,360 9,920 4,800 330 30,410 34,591
7,885 10,325 4,090 700 23,000 23,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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