AoeStats
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Team Islands

503689650Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 51m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1192
+14
🇪🇸 Berbers · Spain
1160
+15
🇨🇭 Turks · Switzerland
1157
+15
🇸🇪 Vikings · Sweden
1162
-16
🇸🇪 Spanish · Sweden
1155
-15
🇸🇪 Teutons · Sweden
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,946 11:34 21:29 35:28 ⛏ Fish Boom FC into Galleys
44 2,233 11:13 17:34 32:24 ⛏ Fish Boom into Galleys FC
40 2,033 11:48 16:29 33:47 ⛏ Fish Boom FC
36 1,829 12:45 17:28 37:47 ⛏ Fish Boom into Fire Galleys FC
32 1,649 12:33 19:53 28:48 ⛏ Fish Boom into Galleys FC
22 1,147 12:54 18:48 40:52 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,755 18,520 8,865 4,950 60,090 66,642
20,400 25,990 10,850 2,150 59,390 64,560
24,390 18,531 10,145 4,300 57,366 70,412
10,075 28,375 13,060 880 52,390 61,331
18,860 21,165 7,730 2,800 50,555 69,064
16,730 18,820 8,560 2,950 47,060 62,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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