AoeStats
← Joe Farmer

Arabia

503689309Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 41m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
673
+13
🇵🇪 Jurchens · Peru
662
+14
🇩🇪 Sicilians · Germany
643
-15
🇩🇪 Wu · Germany
579
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,419 9:25 22:37 ⚔ Scout Rush
21 879 13:31 26:07 ⚔ Scout Rush
20 842 11:28 38:59
13 522 13:18 24:18

Resources

Player Food Wood Gold Stone Spent Collected
13,150 8,292 5,850 1,400 28,692 37,210
8,710 6,850 1,690 1,840 19,090 21,052
9,315 6,035 1,400 735 17,485 23,433
6,120 4,230 250 125 10,725 12,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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