AoeStats
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Black Forest

503689214Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 86m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
926
+13
🇮🇹 Persians · Italy
887
+15
🇮🇹 Bohemians · Italy
858
+16
🇵🇹 Portuguese · Portugal
816
+18
🇱🇧 Italians · Lebanon
895
-17
🇱🇧 Byzantines · Lebanon
895
-17
🇱🇧 Khmer · Lebanon
851
-15
🇱🇧 Turks · Lebanon
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 2,230 16:45 37:00 44:05 ⚔ Skirmisher Rush
24 2,058 16:08 29:57 45:54 ⚔ Fish Boom into Archers into Scouts
22 1,932 13:31 18:49 23:15 ◆ FC into Fast Imp
22 1,922 13:22 23:20 33:35 ⛏ Fast Castle
19 1,611 14:34 21:32 40:40 ⛏ Fast Castle
12 1,068 13:31 22:20 34:07 ⛏ Fast Castle
12 999 11:18 23:28 36:11 ⚔ Skirmisher Rush
11 979 10:54 19:13 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,245 59,049 27,001 5,525 133,820 137,305
56,150 13,655 40,325 9,850 119,980 143,484
55,610 32,280 25,085 4,415 117,390 144,542
26,445 38,215 33,940 1,900 100,500 130,747
26,025 42,345 28,170 3,685 100,225 116,606
33,170 33,067 19,500 1,515 87,252 118,294
31,645 17,265 31,370 3,385 83,665 87,031
10,210 29,847 20,425 2,180 62,662 69,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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