AoeStats
← jowi125

Coastal Forest

503689101Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 28m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
809
+14
🇦🇷 Mongols · Argentina
805
+18
🇪🇸 Goths · Spain
802
-16
🇪🇸 Khmer · Spain
714
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 587 11:22 15:21 ⛏ Fast Castle
21 589 12:09 18:02 ⛏ Fish Boom FC
18 523 10:24 21:45 ⚔ Scout Rush
17 480 11:34 23:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,750 3,855 570 360 12,535 14,811
5,375 4,135 525 100 10,135 11,678
3,540 3,264 600 750 8,154 9,399
3,150 2,380 250 0 5,780 7,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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