AoeStats
← Gurken Freund Gert Gumpisch

Team Islands

503688974Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 85m 26s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1054
+14
🇨🇱 Vikings · Chile
986
+17
🇩🇪 Wu · Germany
1015
-16
🇩🇪 Chinese · Germany
1015
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,241 11:18 16:41 34:39 ⛏ Fish Boom into Fire Galleys FC
37 3,157 12:36 18:09 35:00 ⛏ Fish Boom FC
22 1,887 12:26 18:59 32:25 ⛏ Fish Boom into Fire Galleys FC
20 1,676 11:53 20:29 30:44 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,565 52,210 41,765 5,000 116,540 124,485
44,370 41,200 23,210 5,000 113,780 117,571
26,300 44,065 28,960 4,100 103,425 108,925
26,860 38,520 24,130 2,150 91,660 108,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.