AoeStats
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Arabia

503688866Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 78m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
1203
+14
🇦🇹 Britons · Austria
1146
+16
vs
🇩🇪 Shu · Germany
1167
-16
🇩🇪 Georgians · Germany
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,497 9:35 21:18 34:58 ⚔ Archer Rush
40 3,174 9:06 19:49 39:43 ⛏ Fast Castle
35 2,706 10:02 22:03 38:15 ⚔ Archers into Skirms
26 2,063 9:04 24:48 42:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,470 30,876 32,115 3,150 108,611 142,772
22,980 35,961 21,395 3,000 83,336 84,770
28,995 33,345 4,590 700 67,630 69,937
16,180 23,724 17,935 2,905 60,744 80,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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