AoeStats
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QS Arena

503688854Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 64m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1144
+12
🇹🇷 Teutons · Türkiye
1013
+18
🇹🇷 Huns · Türkiye
994
+19
🇹🇷 Ethiopians · Türkiye
971
+20
vs
🇺🇸 Bohemians · United States
1100
-19
🇪🇸 Wei · Spain
1073
-18
🇮🇹 Huns · Italy
1042
-17
🇦🇷 Britons · Argentina
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,609 8:27 12:34 28:27 ⛏ Fast Castle
32 2,050 7:54 14:19 28:55 ⛏ Fast Castle
26 1,678 9:05 12:53 33:12 ⛏ Fast Castle
25 1,591 9:04 13:40 34:17 ⛏ Fast Castle
25 1,641 8:30 12:43 28:08 ⛏ Fast Castle
24 1,568 9:33 14:23 36:47 ⛏ Fast Castle
17 1,064 10:27 14:36 37:26 ⛏ Fast Castle
16 1,051 8:32 15:23 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,155 25,540 21,725 3,000 102,420 111,108
54,380 20,110 18,195 6,490 99,175 116,680
41,975 39,890 14,610 1,565 98,040 109,964
28,720 47,960 13,040 2,680 92,400 107,373
41,955 20,765 26,385 3,030 92,135 96,201
45,465 16,021 17,510 2,700 81,696 91,746
32,630 24,685 9,650 1,400 68,365 72,717
12,930 10,922 3,880 1,005 28,737 30,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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