AoeStats
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Team Islands

503687993Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 31m 12s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1089
+21
🇲🇽 Spanish · Mexico
969
+19
🇫🇷 Franks · France
969
+19
🇵🇱 Dravidians · Poland
966
+20
🇪🇸 Vikings · Spain
1095
-20
🇬🇧 Goths · United Kingdom
1057
-19
🇬🇧 Armenians · United Kingdom
1032
-18
🇨🇿 Chinese · Czechia
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
27 856 12:47 20:20 ⛏ Fish Boom FC into Galleys
23 729 12:03 20:22 ⛏ Fish Boom FC
22 684 11:56 16:37 ⛏ Fish Boom FC
21 644 12:20 26:46 ⛏ Fish Boom into Fire Galleys FC
20 615 12:15 22:31 ⛏ Fish Boom into Fire Galleys FC
16 490 11:09 17:21 ⛏ Fast Castle
16 505 9:33 18:18 ⛏ Fish Boom FC into Fire Galleys
15 454 11:51 16:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 9,575 3,600 115 18,715 20,674
8,115 6,890 2,250 200 17,455 22,437
7,775 7,460 535 850 16,620 23,413
7,430 5,725 1,780 1,420 16,355 20,207
5,450 7,405 1,845 200 14,900 17,792
7,250 5,800 500 400 13,950 16,510
4,300 5,665 790 0 10,755 14,647
4,350 4,775 1,085 0 10,210 14,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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