AoeStats
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Nomad

503687596Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1107
+13
🇪🇸 Spanish · Spain
1040
+16
🇩🇰 Wei · Denmark
1103
-17
🇩🇰 Spanish · Denmark
993
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,573 15:10 18:59 ⛏ Fish Boom FC
32 1,488 12:57 17:47 43:06 ⛏ Fish Boom FC
23 1,070 16:34 20:49 37:29 ⛏ Fish Boom FC
19 853 13:03 16:48 42:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,375 13,994 4,865 1,600 32,834 35,201
11,270 9,685 4,625 5,050 30,630 32,327
12,520 9,084 3,625 3,115 28,344 31,790
7,305 7,305 2,990 2,160 19,760 19,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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