AoeStats
← Mal123

Coastal Forest

503687595Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 82m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
520
+15
🇨🇦 Celts · Canada
447
+19
🇺🇾 Britons · Uruguay
533
-18
🇺🇾 Britons · Uruguay
477
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,378 13:58 27:18 42:53 ⛏ Fast Castle
14 1,160 13:38 18:07 37:33 ⛏ Fast Castle
11 930 12:18 19:54 44:31 ⛏ Fast Castle
10 836 12:34 24:11 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,955 30,140 14,700 4,790 72,585 103,008
23,850 26,825 15,660 1,900 68,235 113,490
21,065 21,270 16,235 3,715 62,285 85,139
9,425 9,705 5,845 3,510 28,485 34,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.