AoeStats
← S1F1R B1R SEYFİ

QS Arena

503687256Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 31m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
902
+16
🇹🇷 Britons · Türkiye
902
+16
🇩🇪 Romans · Germany
919
-17
🇩🇪 Wu · Germany
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
77 2,397 8:34 12:41 ⛏ Fast Castle
29 906 9:47 13:27 ⛏ Fast Castle
20 636 9:04 13:53 30:21 ⛏ Fast Castle
11 334 10:31 15:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,910 3,960 3,435 650 14,955 17,225
5,700 4,840 2,895 1,400 14,835 16,108
4,625 3,885 735 975 10,220 11,511
4,120 4,070 480 855 9,525 12,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.