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QS Arena

503686943Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 23m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1296
+12
🇨🇿 Georgians · Czechia
1258
+13
🇬🇧 Celts · United Kingdom
1167
+18
🇨🇿 Khmer · Czechia
1144
+19
vs
🇭🇷 Maya · Croatia
1211
-16
🇬🇧 Spanish · United Kingdom
1204
-15
🇫🇷 Romans · France
1203
-15
🇩🇪 Huns · Germany
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 851 8:20 11:54 — ⛏ Fast Castle
31 705 8:12 12:13 — ⛏ Fast Castle
28 653 7:45 13:10 — ⛏ Fast Castle
28 648 7:31 13:39 — ⛏ Fast Castle
22 496 8:40 13:05 — ⛏ Fast Castle
19 446 8:48 13:53 — ⛏ Fast Castle
16 379 9:07 16:17 — ⛏ Fast Castle
14 314 8:29 18:55 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,670 5,945 615 850 15,080 15,489
5,000 3,842 2,350 1,300 12,492 12,878
4,550 5,430 2,155 200 12,335 13,781
6,000 3,815 770 750 11,335 12,461
5,300 4,170 805 260 10,535 12,179
4,255 4,905 530 815 10,505 11,648
5,005 2,535 1,190 1,300 10,030 11,466
3,945 3,465 975 200 8,585 9,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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