AoeStats
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QS Arena

503686650Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 63m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Tatars · Slovenia
813
+15
804
+15
🇧🇷 Dravidians · Brazil
785
+16
🇮🇩 Burgundians · Indonesia
775
+17
🇳🇱 Aztecs · Netherlands
857
-19
🇵🇱 Gurjaras · Poland
795
-16
🇳🇱 Teutons · Netherlands
757
-14
🇳🇱 Maya · Netherlands
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,011 9:53 16:30 36:38 ⛏ Fast Castle
23 1,480 8:52 14:21 34:05 ⛏ Fast Castle
19 1,190 11:51 18:30 33:40 ⛏ Fast Castle
18 1,164 7:46 19:14 37:46
17 1,103 9:55 20:44 36:44 ⛏ Fast Castle
16 991 10:36 18:42 39:28 ⛏ Fast Castle
13 847 11:07 15:16 37:28 ⛏ Fast Castle
13 804 9:06 14:19 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,975 29,110 17,400 2,650 79,135 85,695
31,185 22,045 21,975 2,900 78,105 90,131
27,180 20,400 16,585 3,550 67,715 74,837
26,945 15,100 18,790 3,200 64,035 85,253
17,780 24,035 14,075 4,265 60,155 77,450
28,135 13,765 11,725 2,340 55,965 67,165
21,865 12,855 5,215 3,060 42,995 73,363
19,300 9,315 9,090 1,400 39,105 53,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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