AoeStats
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Black Forest

503686594Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 69m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
728
+15
🇮🇹 Hindustanis · Italy
682
+17
🇮🇹 Japanese · Italy
633
+19
🇨🇴 Ethiopians · Colombia
740
-19
🇿🇦 Persians · South Africa
700
-17
🇵🇱 Wu · Poland
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,143 14:04 24:35 38:09 ⚔ Archer Rush
14 948 12:32 23:08 37:47 ⛏ Fast Castle
14 969 11:57 25:41 47:40 ⛏ Fish Boom FC
12 825 15:09 26:39 46:42 ⛏ Fish Boom
5 349 13:18
3 212 12:13 19:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,955 14,225 26,810 1,055 75,045 84,513
17,825 25,360 29,335 1,350 73,870 87,723
20,090 13,338 12,285 4,995 50,708 66,767
11,305 8,742 6,365 1,500 27,912 35,326
7,950 3,210 770 580 12,510 15,221
3,625 1,842 200 55 5,722 7,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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