AoeStats
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Black Forest

503686324Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 43m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1156
+15
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1134
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1105
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979
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1232
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🇨🇭 Slavs · Switzerland
1164
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🇨🇭 Bohemians · Switzerland
1137
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🇨🇿 Persians · Czechia
992
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,057 10:49 16:04 32:43 ⛏ Fast Castle
41 1,757 10:07 13:51 30:07 ⛏ Fast Castle
29 1,246 10:49 17:09 30:47 ⛏ Fast Castle
23 1,006 12:31 16:34 31:13 ⛏ Fast Castle
22 942 11:38 15:33 28:11 ⛏ Fast Castle
20 856 11:34 16:12 ⛏ Fast Castle
12 535 12:52 16:56 34:19 ⛏ Fast Castle
11 494 14:37 19:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 14,740 16,360 2,780 56,655 61,367
27,520 12,735 9,920 3,500 53,675 59,301
25,040 13,046 7,870 2,610 48,566 58,448
20,820 11,592 12,115 2,365 46,892 51,094
18,745 12,445 6,700 1,100 38,990 47,192
13,760 5,500 4,605 2,295 26,160 31,285
13,860 8,476 655 1,075 24,066 31,953
3,425 3,350 1,435 650 8,860 10,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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