AoeStats
← Oberst_Klink

QS Arena

503686285Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 59m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
940
+16
928
+17
🇪🇸 Burgundians · Spain
1024
-20
🇪🇸 Byzantines · Spain
877
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,889 9:59 14:10 48:48 ⛏ Fast Castle
26 1,521 9:49 17:36 28:35 ⚔ FC into Skirms
19 1,114 9:05 13:21 29:12 ⛏ Fast Castle
17 983 10:08 14:23 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,195 23,700 24,585 5,335 73,815 90,997
26,375 25,285 12,160 2,800 66,620 77,357
21,485 14,240 16,740 1,500 53,965 72,877
20,020 20,175 5,360 1,725 47,280 53,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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