AoeStats
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QS Arena

503686136Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 17m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1135
+9
🇹🇷 Persians · Türkiye
999
+14
🇹🇷 Khmer · Türkiye
979
+15
🇹🇷 Ethiopians · Türkiye
955
+16
🇬🇧 Slavs · United Kingdom
979
-14
🇬🇧 Persians · United Kingdom
979
-14
🇭🇺 Ethiopians · Hungary
965
-14
🇪🇸 Portuguese · Spain
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 573 7:55 12:03 ⛏ Fast Castle
22 382 9:55 13:51 ⛏ Fast Castle
22 383 9:13 13:41 ⛏ Fast Castle
19 333 8:45 13:47 ⛏ Fast Castle
17 297 8:20 13:19 ⛏ Fast Castle
16 273 8:32 13:06 ⛏ Fast Castle
14 248 8:32 15:39 ⛏ Fast Castle
13 222 10:03 14:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,325 2,725 200 260 7,510 8,154
4,045 1,930 560 750 7,285 7,676
3,340 1,890 625 650 6,505 7,059
2,975 2,905 250 200 6,330 6,766
3,270 2,545 385 100 6,300 7,012
2,900 2,155 250 780 6,085 6,449
3,380 2,420 200 0 6,000 7,546
2,225 1,105 200 0 3,530 5,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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