AoeStats
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Black Forest

503686096Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 57m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
983
+13
🇦🇷 Jurchens · Argentina
976
+13
🇪🇸 Italians · Spain
863
+18
vs
🇹🇷 Dravidians · Türkiye
979
-18
🇩🇪 Goths · Germany
908
-15
🇹🇼 Georgians · Taiwan
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,057 11:37 20:49 32:21 ⛏ Fast Castle
28 1,590 13:03 17:04 36:05 ⛏ Fast Castle
24 1,413 12:46 19:26 34:01 ⛏ Fast Castle
22 1,254 14:25 18:30 32:34 ⛏ Fast Castle
19 1,082 13:19 17:02 38:34 ⛏ Fast Castle
16 920 14:44 19:35 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,255 27,363 17,150 1,690 94,458 101,587
15,775 33,337 25,045 2,295 76,452 110,281
26,885 20,333 19,245 5,450 71,913 78,472
33,480 15,026 15,270 5,290 69,066 71,775
25,390 21,915 16,885 2,540 66,730 86,760
26,390 20,334 7,845 2,250 56,819 66,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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