AoeStats
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QS Arena

503686045Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 48m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1116
+16
🇺🇾 Teutons · Uruguay
1100
+17
🇨🇿 Turks · Czechia
1125
-17
🇨🇿 Bulgarians · Czechia
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,132 8:23 12:13 38:10 ⛏ Fast Castle
34 1,622 9:11 14:01 31:28 ⛏ Fast Castle
30 1,425 9:59 14:12 18:57 ◆ FC into Fast Imp
25 1,206 8:42 13:25 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,340 21,475 16,500 4,700 68,015 80,631
25,130 15,045 14,985 2,150 57,310 62,745
22,000 16,940 5,540 6,380 50,860 53,155
15,655 11,140 9,835 1,090 37,720 38,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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